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Creeper world 3 arc eternal walkthrough farbor rush
Creeper world 3 arc eternal walkthrough farbor rush









creeper world 3 arc eternal walkthrough farbor rush

Then moved up to the totem using shields and cannons (unrefined, somewhat amateurish, but incredibly effective). I had to save and try the coordination a few times, but once I got the timing down, I was able to land there, and fortify myself quickly. I basically used the Forge weapon, 10 cannons, a shield, and a relay to do it. On an aside, I found breaking onto the main island the hardest part. In the end, after using some of those suggestions, I ended up finishing the map with the totem at about 80%.

creeper world 3 arc eternal walkthrough farbor rush

One of the other posters mentioned that you barely want to keep ahead of your energy generation, and I found this also to be true. I'll have to admit, the only way I was able to do it was to ignore most of the map (which is really hard for someone like me who enjoys clearing everything out, and working through methodically). First off, though most people realize that there's two parts to this mission, don't give up simply because the ship launches, you have a little bit over 20 minutes after that to beat the level.įor myself, I don't want to spoil things, but I basically built up both the nw and se island (after using a few suggestions found in the other thread).

Creeper world 3 arc eternal walkthrough farbor rush how to#

There's a bunch of ideas in there on how to beat this mission. There's a thread earlier in this forum simply called 'Farbor.', started by CleanOnion (it's on page three, atm). I ended up having to build a tiny little base at the far left and slowly work my way forward until I managed to clear the large collectors, then plopped down Relays to a nullifier at the inhibitor). (The one with the Moses thing that you needed to clear the creeper out from around the three big panels was the only exception.

creeper world 3 arc eternal walkthrough farbor rush

This has been my seventh time attempting and failing this planet, while most previous planets have taken no more than three attempts. I don't have the knowledge or the skill to beat Farbor, but I love the game too much to quit. This was my most aggressive game, and it was very disheartening to see the mission failed screen once again. My last run, I had only just started making headway onto the main island (I had thus far only been able to conquer the island in the top left and the one in the bottom right) when time ran out. Not only is every island host to an emitter which I have to battle against before I can officially get started, but there's a very short (To me) time limit. I run through levels looking for a fun challenge, and I've often found that being too aggressive leads to me being completely overrun due to energy shortages not getting ammo to my weapons, so I tend to slowly build my network until I can more or less take on the entire map all at once (Which is what I do.)įarbor, however, is EXTREMELY unsupportive of this play style, and is EXTREMELY difficult to someone with my 'skill' set, one that comprises mainly of mass fields of reactors built up over 30 minutes.











Creeper world 3 arc eternal walkthrough farbor rush